Evo & Devo

Evolution/Devolution
A new feature forChibis Global will be an evolve/devolve system. Each Chibi will have three forms, its evolution (larger) and its de-evolution (devolution, smaller). As you can see in the image above, the Middle Unit will be your initial Chibi, in this case an athletic archer. When evolving it for the first time, we discover it can utilize the Minotaur Evolve Class. On the flip side, if/when Devolved, the archer then turns into the tiny wizard class. A variety of things can bring about a devolution or evolution — but once it has taken place, that class will be forever locked to that specific chibi, and is randomized.

(At this point in development, we are considering “certain” cards to have preference for evolution or devolution classes, but it is not yet set in stone).

In the world of Chibis, size does matter. An evolved Chibi facing off with a tiny devolved chibi is most likely to succeed. The same goes for the game world, as chibis are generally smaller, their cities are also smaller — thus chibis must always be on the lookout for evolved units thrashing their places of residence.

Devolved Chibis will have their uses just as much as either other form. However — players must be on the watch out for specialized enemy bosses who can permanently lock a chibi into its devolved form. Devolved chibis have been mostly excommunicated from the already small chibi world, and have built their massive empires of cities underground. This of course is mostly unbeknownst to most of the chibi world! More on this another time though ;)